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Bloodhunt best settings
Bloodhunt best settings













"We said from the start that we saw the live phase as step two of development, where we take a basic platform and then evolve and change it together with whoever ends up playing it. "I think it's fair enough that live game players are demanding, it's kind of the point, right? Because you have a closer relationship to the developer, and that's what we wanted all along," he points out. I ask if the team has found the demands of live-service players to be a bit overwhelming, but communications director Martin Hultberg sees things a little differently. But the game's dedicated playerbase is active and passionate both in-game and on the Bloodhunt Reddit (opens in new tab) and Discord (opens in new tab), pointing out bugs in a dedicated channel and giving extensive feedback for Season 1 (which includes frequent references to the reload Hydra bug). It's unclear how high its retention is, although we can assume it may not be as high as the studio would like, given the changes on the horizon. EA is not that, no matter how convinced you are that that is what it is.I think it's fair enough that live game players are demanding, it's kind of the point, right? Communications director, Martin HultbergĪccording to Sharkmob, Bloodhunt has seen over six million installs since its April release. Demos from the past are functionally limited versions of the COMPLETE finished products. It is not in any way supposed to be representative of the complete product like a game demo. The reason we have early access is so the developer/publisher can do large-scale beta testing to reveal issues that a small internal playtest group would not discover quickly or at all.

bloodhunt best settings

This also help them protect their IP, since they do not have to release server files to the public. This doesn't allow for good network infrastructure testing of their server model, since most multiplayer game publishers provide their own servers in the modern era, instead of relying on gamers to provide their own hosting. This is WAYYYY beyond what a pre-alpha or even alpha would look and play like.ĭevelopers used to use internal playtest groups to do beta testing, to avoid bad PR from things that normie gamers wouldn't understand. Ma圎S2PixelShaderAdditiveComplexit圜ount=45 SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144)) Landscape.ShadowMapWorldUnitsToTexelFactor=0.5 R.ReflectionEnvironmentLightmapMixLargestWeight=0 R.ReflectionEnvironmentLightmapMixBasedOnRoughness=0 GameUserSettings.ini and replace everything with \AppData\Local\Tiger\Saved\Config\WindowsNoEditor Go to his stream and type !config, and hell' explain what you have to change in the files, it did indeed help me to get playable performance! can someone help?ĮDIT: i found a possible fix from the streamer Ettnix, credits to him. Im liking this game but this is keeping me off from playing it. I run everything on low, tried fsr on and off, but when i enter the game its a stutter and lag fest.

bloodhunt best settings

I can run warzone at 1440p without any issues with consistent frames, but with this game i cant figure out what's the problem. WHen im in the church searching for games, i have butter smooth 144 fps without any issues.Īs soon as i enter the map for the game, i start lagging like i never seen. I have an rx 6700xt and a ryzen 3600, with 16gb of 3466 ram, and im having such a terrible time running this game well.

#BLOODHUNT BEST SETTINGS WINDOWS#

Im off to a fresh windows install, nothing on here apart from rivatuner statistics to cap my frames, and all the games that i play. So as title says, im having quite some troubles running the game.













Bloodhunt best settings