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Unreal world cultures based on
Unreal world cultures based on








Overall, we welcome people who are excited to create the future of games, in one of the most diverse cities in the world. Too often, we see people bury a game-related passion project at the bottom of their resume or application, when it should be the first thing we see! Highlighting any experience that demonstrates prior work on a video game – be it professionally, as a hobby or through game jam – and letting that passion shine through on an application or resume really helps a candidate stand out. People that make games and gamers alike are often extremely passionate about video games, and making games is its very own art form. That's why we always strongly encourage people to apply to jobs that interest them, even if they feel like they might not have all the skills or experience we list in job descriptions. We know that skills and competencies show up in different forms and can be based on different experiences. Other than job-related skills, what else do you look for in candidates? We also have various social events, like our “AFK Thursdays”, our general assemblies or even our holiday parties. We also have a bunch of extra-curricular groups for employees that share similar interests or hobbies, so they can get together and partake in them. (Black Employees At Ubisoft), Gente (Latin American & Hispanic community), Salaam (Middle Eastern & North African community), ND + MH + A11Y (Neurodiversity, mental health & accessibility), UbiProud (2SLGBTQIA+ employees) and the Women & Non Binary ERG. We have Employee Resource Groups (or ERGs for short) that employees can join to find a community in the studio, including groups like A.P.I. We also have a really welcoming community at the studio, with a ton of ways to meet people outside of your day-to-day work. There are teams that organize “in office days” for workshops, events, lunches, team outings, and so on, but we do truly believe that the amount of flexibility we offer actually lets everyone bring their best self to work, whether that be in the studio, remotely or a mix of both. We also have a buddy system, so every newcomer is partnered with a go-to person on their team to help guide them, answer questions, and help them get settled in. Following that, they’ll be onboarded with their direct team and start to ramp-up on their projects. First off, all newcomers take part in what we call “Basecamp” in their first week, where they’ll be introduced to peers joining the studio at the same time, get brought up to speed on any trainings and learn the day-to-day ropes of working at Ubisoft. With team members being hybrid or working fully remote how do you make sure that newcomers feel welcome and supported? How do they integrate with their team? We also hold fun events every month, and encourage our team members to be in the studio for moments that matter (like studio celebrations, project kickoffs, annual celebrations and so on…) so being within a reasonable distance of it doesn’t hurtĬreating a Welcoming Atmosphere for Newcomers

unreal world cultures based on

You can read more about our approach and hybrid work culture here. We’ve embraced flexibility when it comes to where you work, meaning you have the option to work in studio, hybrid, or at home. We have a city bike rack right by our front door (to which we subsidize subscriptions) if you’re up for a bike ride in the summer. Our studio is in the Junction Triangle at 244 Wallace Avenue, surrounded by great restaurants, parks and cafes – including one in our studio! It’s easily accessible by transit with both the Lansdowne subway station and the Bloor Go Train station nearby. The studio is in Toronto, but where exactly is it located? Is it easy to get to and would I need to work from the studio every day? But there are also many other roles in our studio, including IT, operations, R&D, communications, marketing, and of course us, HR! We do, of course, have game development teams that comprise production, art, programming, design, and testing teams.

unreal world cultures based on

Not at all – our studio has all sorts of teams in all kinds of disciplines.

unreal world cultures based on

What kind of job functions exist at Ubisoft Toronto? Is it only programmers and artists?










Unreal world cultures based on